![]() You can also automate the drop point and set it to only bring tanks. You get to pick which supplies are brought in every time the drop point timer allows for it. Instead of gathering resources, you have a "drop point" where a supply helicopter drops off an equipment box or brings in personnel. I don't want some dumbass informing me that the mod is bad because an AK-47 shoots x rounds per minute, and that we got it wrong and didn't do our research. The scenario is based on modern warfare concepts, and I say this so we can have a lot of creative liberty. This game or mod is not meant to accurately depict a modern warfare scenario. There will be macro mechanics, but I want the focus to be on really controlling units well during engagements and making good choices quickly and accurately. I want to make a fun, think-on-your-feet, micro/tactics-oriented map. The problem, again, is that I don't really know what the SC2 map editor can do just from a sheer lack of knowledge This is kind of scary for me to post since I am basically poking my head into the map-making community and going "HEY GAIZ, WANNA MAKE A GAME WITH ME?" so if you have to shoot me down, please be gentle.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |